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Francisc Apostu

Lead Game Designer

I'm a lead/principal game designer with over 14 years of professional game industry experience. While I've worked on a wide variety of different games and platforms, I'm currently a Lead Game Designer. I also make indie games at my indie studio, Kapra Games (No Moon) where I shipped MINDNIGHT for Steam and working on Silent Sadie for PC/Console 

Heya!

PROJECTS

Lost Skies

Lost Skies is a cooperative survival adventure for 1–6 players set amongst the clouds, in a vast sky of floating islands. Find and craft ancient technology, build your own skyship, brave ferocious storms, and battle giant threats that await beyond the horizon.

Genre: Survival Action-Adventure

Engine: Unity3D

Platforms: PC & Consoles

Role: Principal Game Designer (Wildlife, AI & Combat)

Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!

Genre: FP Open-World Factory Building

Engine: Unreal Engine

Platforms: PC & Console

Role: Lead Game Designer

Deathground

Deathground is a solo and co-op survival horror game that throws players into a desperate battle for survival against deadly AI dinosaurs. Enter the Deathground with a team of up to 3 players for squad-based action or attempt to survive alone in a solo session.

Genre: Squad-based survival horror

Engine: Unreal Engine

Platforms: PC & Console

Role: Lead Game Designer 

Watch Dogs 2

Explore a massive and dynamic open-world offering an incredible variety of gameplay possibilities. Hack your way through the vibrant neighborhoods of the Bay Area: San Francisco, Marin County, Oakland, and Silicon Valley

Genre: Action-Adventure Open-World

Engine: Disrupt

Platforms: PC & Console

Role: Senior Game Designer

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