Francisc Apostu
Lead Game Designer

I'm a lead/principal game designer with over 14 years of professional game industry experience. While I've worked on a wide variety of different games and platforms, I'm currently a Lead Game Designer. I also make indie games at my indie studio, Kapra Games (No Moon) where I shipped MINDNIGHT for Steam and working on Silent Sadie for PC/Console
Heya!


PROJECTS
Lost Skies
Lost Skies is a cooperative survival adventure for 1–6 players set amongst the clouds, in a vast sky of floating islands. Find and craft ancient technology, build your own skyship, brave ferocious storms, and battle giant threats that await beyond the horizon.
Genre: Survival Action-Adventure
Engine: Unity3D
Platforms: PC & Consoles
Role: Principal Game Designer (Wildlife, AI & Combat)
Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Genre: FP Open-World Factory Building
Engine: Unreal Engine
Platforms: PC & Console
Role: Lead Game Designer
Deathground
Deathground is a solo and co-op survival horror game that throws players into a desperate battle for survival against deadly AI dinosaurs. Enter the Deathground with a team of up to 3 players for squad-based action or attempt to survive alone in a solo session.
Genre: Squad-based survival horror
Engine: Unreal Engine
Platforms: PC & Console
Role: Lead Game Designer
Watch Dogs 2
Explore a massive and dynamic open-world offering an incredible variety of gameplay possibilities. Hack your way through the vibrant neighborhoods of the Bay Area: San Francisco, Marin County, Oakland, and Silicon Valley
Genre: Action-Adventure Open-World
Engine: Disrupt
Platforms: PC & Console
Role: Senior Game Designer